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Design of Learning Environments

Select from the following pictures to view my artifacts in mastering the skills to design learning environments that align to Instructional Technology professional standards.

Acknowledgement: all of my fellow contributors/collaborators are properly acknowledged with each artifact, and I have their agreements to post the works on this site.

Online Workshop

Grant Proposal

for

an Online Course on College Financial Literacy

Synchronous online Learning Design

(Experiential 

Learning)

A Young woman in a recording studio

Asynchronous Learning Design using audio tools 

(Storytelling Learning)

Museum

Asynchronous Learning Design using

Virtual Reality Technology

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Asynchronous Learning Design using a Learning Management System

Anchor 1

Aligned to Professional Standards -

AECT Standard 1 (Content Knowledge)​

AECT Standard 2 (Content Pedagogy)

AECT Standard 3 (Learning Environments)

Online Workshop

Description:

This artifact, from IT532 class, demonstrates the application of online learning theories in seeking a grant to conduct an online adult learning course.  It is an evidence of the application of instructional theoretical knowledge. The proposal creates and manages learning environments with online learning theories and issues. 

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Rationale for Inclusion:

This artifact aligns with this category by showing my skill set in the application of online learning theories such as “Being There for the Online Learning” model and a sense of presence.  Design an online environment presents unique challenges for different audience in various learning environments.  A realistic timeframe of designing, developing and evaluating online learning environments with goals/benchmarks is important for a success.  Therefore, a design proposal is important in mapping out all the details in the online learning environment design such as setting the learning objectives, the assessment for learning, maintain online community interaction, the presence of online for the instruction to promote active learning and active feedback, and how to encourage student-to-student interaction to create a learning community.

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This artifact aligns with my career goals/professional standards:

This artifact presents the application of  theoretical knowledge in engaging learners such as online presence, sense of ownership and active learning to enhance learning and improve performance.  It includes all elements of an eLearning course such as the learning modules, inter-activities, and course assessments towards the same learning goal.  The experience aligns with AECT standards and my career goals to be an instructional designer with competency in the knowing pedagogy necessary to create, assess, and manage the educational engaging online environments.​

Contributor: Judy Li

Anchor 2

Aligned to Professional Standards -

AECT Standard 1 (Content Knowledge)​

AECT Standard 2 (Content Pedagogy)

AECT Standard 3 (Learning Environments)

Description:

This artifact, from IT532 class, demonstrates the application of online learning theories. It used a type of pedagogy theories - Experiential Learning to create an effective teaching and learning environment for an online synchronous training.  The design course used appropriate media tools for learners to use in order to achieve the educational objectives.

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Rationale for Inclusion:

This artifact aligns with this category by showing my skill set in the application of learning theories - the application of Experiential Learning theoretical knowledge and online instructional technologies in design and creating an interactive online synchronous learning.  Synchronous digital learning elements are used live, with participants participating at the same time, typically from different places.  Synchronous elements allow participants to learn from and collaborate with each other, get help from a facilitator/trainer/instructor and questions answered in real time.

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This artifact aligns with my career goals/professional standards:

With the continuous growth of online learning, synchronous online courses are popular in academia and corporate professional development.  Synchronous learning happens in real time that participants interact in a specific virtual place at a set time.  This artifact aligns my goal on using the instructional technologies to enhance learning outcomes and it aligns to AECT's professional standards to facilitate learning by creating, using, evaluating, and managing effective learning environments.

Anchor 3
A Young woman in a recording studio

Aligned to Professional Standards -

AECT Standard 1 (Content Knowledge)​

AECT Standard 2 (Content Pedagogy)

AECT Standard 3 (Learning Environments)

Contributor: Judy Li

Reference -

Stanley, N. (2018). Digital storytelling. The TESOL Encyclopedia Of English                                         Language Teaching, 1-7.

Description:

Storytelling is the oldest communication form of teaching (Stanley, 2018) in using voice modulation and dramatize to create mental images through metaphors and descriptions made with all the senses.  This artifact, from IT573 class, demonstrates the application of multimedia in designing a virtual learning environment.  This digital storytelling of "Three pigs and a wolf" empowers students to gain essential 21st-century literacy skills and reach deeper understanding in the curriculum.

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Rationale for Inclusion:

This artifact aligns with this category by showing my skill set in the application of pedagogy knowledge with media technologies in creating an online instruction such as audio book learning.  By choosing appropriate media to meet educational objectives, the audio authoring tools combine media elements for an integrated delivery in the formal as well as informal learning.

 

Storytelling provides the learners an opportunity to learn from another person's experience and it can shape, strengthen or challenge our opinions and values. When a story catches the learners' attention and engages them, learners are cognitively absorbing the message and meaning within it than if the same message was presented simply in facts and figures.

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This artifact aligns with my career goals/professional standards:

Curiosity, imagination and communication are common elements in effective teaching and learning.  Storytelling strategy is all about laying the foundation of the organization's narrative, identifying the audiences the stories will speak to and, most importantly, setting goals and objectives for the work.  This is an effective technique particularly in academic and corporate worlds that the sectors of my career goals focus on.  Effective stories cause learners to feel emotions. Emotions heighten learners' ability to memorize experiences and thus help improve information processing. Stories make it easier for learners' brains to store data for later retrieval as well as emotions of the experience is important.  It therefore aligns with my career goals and meet with AECT standards in using audio authoring tools to combine media elements for integrated delivery. 

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Anchor 4

Aligned to Professional Standards -

AECT Standard 1 (Content Knowledge)​

AECT Standard 2 (Content Pedagogy)

AECT Standard 3 (Learning Environments)

Museum

Contributor: Judy Li 

Description:

This artifact, from IT573 class, demonstrates the application of learning theories and instructional technology to design a virtual reality learning platform for users in constant hovering around physical displays such as in museums.

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Rationale for Inclusion:

This artifact aligns with this category by showing my skill set in the application of virtual reality technology in learning.  Online learning happens for different audience in unique learning environments.  The virtual reality software captures the  instructional approach to be adopted in specific learning environments.  The use of  VR technology provides a virtual platform as an interaction point with storytelling approach for individual learner's self-learning by navigating the audio and visual elements and so on.  It ensures that the eLearning stays on track and achieves the purpose for which it is designed with the learning objectives.

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This artifact aligns with my career goals/professional standards:

This artifact  constructs user learning experience in using storytelling to capture the learner's attention and uses VR technology to provide specific guidance and direction for the learner. It ensures that all elements of an eLearning course such as the learning modules and inter-activities complement each other toward the same learning goal.  The experience aligns with the AECT standards to design, develop and implement technology-rich learning environments and my career goals to facilitate learning by creating and managing effective learning environments. 

Anchor 5

Aligned to Professional Standards -

AECT Standard 1 (Content Knowledge)​

AECT Standard 2 (Content Pedagogy)

AECT Standard 3 (Learning Environments)

Description:

This artifact, from IT573 class, demonstrates the application of learning theories and instructional technology to design a series of course sections using a free Learning Management System named TalentLMS (to access - type in "number1" on both UserID and Passcode).

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Rationale for Inclusion:

This artifact aligns with this category by showing my skill set in the application of learning theories and instructional technology in creating a series of course modules with Learning Management System software.  The course modules capture the instructional approach in specific learning environments.  The use of LMS technology provides an online platform as a classroom for individual learner's learning by navigating the audio and visual elements and interact with other learners in a learning community.  It ensures that the eLearning achieves the purpose for which it is designed with formative and summative assessments.

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This artifact aligns with my career goals/professional standards:

This artifact  constructs user learning experience in the online classroom to capture the learner's attention and uses Learning Management System (LMS) software for the administration, documentation, tracking, and delivery of educational courses.  It ensures that all elements of an eLearning course such as the learning modules and inter-activities complement each other toward the same learning goal.  The experience aligns with the AECT standards to design, develop and implement technology-rich learning environments and my career goals to facilitate learning by creating and managing effective learning environments. 

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